Hardware VS. Software
PR men have really bad reputations. Awful. It isn't their fault really - they aren't telling us to be gullible, just exploting the fact that we are. But most of the time they have our best interests at heart - if only we'd trust them, they might actually sell us a real gem. Of course, most of the time that isn't the case. Buzzwords and catchphrases fill the air and pages with an air of polished mucus. "New AND Improved!" cry the oxymorons, and the morons themselves lap it up. Graphics, you say? Well, it's just got to be better than actual gameplay, hasn't it? Right? Yes, it is very easy to stand up here and say that. Indeed, I've been taken in before myself. But what do we hold to be better - the software or the hardware? With buzzword generators now changing 'The Console War' into 'The Software War' (and quite rightly too) what should we really appreciate as the best advancement? It's not really an easy question to answer - and you're probably going to be drawn to the same conclusion as 'Should I Believe In God Or Not?', but that doesn't mean you shouldn't know where to stand. Let's take Doom 3 as a case in point. iD had progressed so far into graphical development that John Carmack, chief designer on key iD titles since time began, had actually reached discussions with graphics card engineers on the kind of technology he needed to be in home PCs for Doom 3 to run. Games designers designing hardware too? Well, why not. After all, it only takes one look at the spectral lighting and per-pixel shading of Doom 3's environments to tell that its been worth it. And, indeed, the gameplay was slick and adrenaline-fused. But look at the Myst series. One of the biggest selling games franchises of all time, and the graphics are undeniably glorious to look at. Its latest installment takes this even further, with full animation and more interaction with the games environment. But many people would argue that the game is flat. For instance, you don't have to do much more than click everywhere, and only occasionally work out a pattern to things. These are, naturally, extreme examples from a platform where such conflicts don't usually occur. But look at the console world, and we see a far clearer picture. Nintendo. The grand master sage of the industry. Yes, we had precursors to it. Yes, we've had (arguably) better things since its Golden Age. But no, you can't dispute that it has left possibly the greatest mark on the gamers of this world. It was magnificent - the rise of the Famicom to the Super Famicom, or SNES to anyone west of Korea, is sure to be heralded as a turning point in the industry's evolution. It fought off (or at least battled strongly with) Sega in a (virtual) cosmic battle of epic proportions. And then Sony got involved. Not that this was a bad thing, necessarily. But the jump from 16-bit to 32-bit was a large one, especially when Sony promised much more than just a bigger number. The Playstation was born. The SNES began to drop. Nintendo had no choice but to announce the imminent N64 - with an even bigger number next to the -bit! Amazing! This, for most people, was the first choice between software and hardware. Here was the N64 promising number-crucnhing power that had never been heard of before. 64-bit processing? To those that knew what it meant, it had numerous majestic possibilities - and to those that didn't it merely sounded really damn cool. But then there was the Playstation, promising a lower bitrate but amazing games series, later including Final Fantasy and Metal Gear Solid - previous Nintendo front-runners. There they were, sitting on the benches. Did the people choose games or power? Well most people are aware of the answer - they chose both. The Playstation had a modern feel and, once it realised who to target, became popular with the new wave of gamers harshly dubbed 'the Mainstream'. Nintendo retained most of its afiocondos, and has since been labelled as the last refuge of the true gamer. It doesn't really matter - both groups of consumers fought with their wallets and the console war remained a dead heat. Was it hardware or software? No-one really knows, because no single console could be said to have performed better. Even the second generation console war has its share of consumers, albeit this time geared between Sony and Microsoft and sadly away from Nintendo.
But the next generation is coming now, and what of that? Already we are playing games where the grpahics are better than they need to be. Where will the advances be made next? Realistically modelled wind? An accurately-calculated weather system? At what point do aesthetic enhancements stop adding anything to a game? And so the Playstation 3, XBox 2 and N5 will not be fighting their battles on the circuitboards, but on the discs themselves.
Is this a bad thing? Well judging by some of the spurious sequels and worn-out genres scuffing around the shelves at the moment, quite possibly. If the games industry of the future is to be weighed on the quality of the games then we could be facing a decided lull in the coming few years. However it isn't all doom and gloom. While companies such as NVidia brush up their finishing touches to their latest range of 64-bit graphics cards, games developers are really pushing ahead with even the bleakest genres and gameplay styles.
On the one hand, you have games like Darwinia. Here we have a revolutionary game idea that blends a seamless transition of graphical styles with a gameplay never seen before. It's the brainchild of Digital Dreamscape, with postmodern stylings and the vibe of bedroom coders breaking from what they call the 'underground gaming scene' and into the brave new world of the next-gen. But you also have heartening stories of games such as Half-Life 2 and (potentially) S.T.A.L.K.E.R. These games are using the tired and deprived First-Person SHooter genre and not only giving them a facelift, but really pushing them into the new age.
Computers are growing up. They aren't games, they're barely entertainment. They're now experiences. The days of the pretty light shows are over, because everywhere we look are equally pretty light shows now. Now gamers will be given the chance to play properly. Some see it as a step forward, into a new generation of gamers and games. Others see it as a rose-tinted step backwards into the era of bedroom gaming where the ideas and content ruled, not the resolution.
Either way, games are changing. Very soon we'll be fighting on new battlefields - but this time it's how you fight, not what you fight with, that will determine whose side you are on.
But the next generation is coming now, and what of that? Already we are playing games where the grpahics are better than they need to be. Where will the advances be made next? Realistically modelled wind? An accurately-calculated weather system? At what point do aesthetic enhancements stop adding anything to a game? And so the Playstation 3, XBox 2 and N5 will not be fighting their battles on the circuitboards, but on the discs themselves.
Is this a bad thing? Well judging by some of the spurious sequels and worn-out genres scuffing around the shelves at the moment, quite possibly. If the games industry of the future is to be weighed on the quality of the games then we could be facing a decided lull in the coming few years. However it isn't all doom and gloom. While companies such as NVidia brush up their finishing touches to their latest range of 64-bit graphics cards, games developers are really pushing ahead with even the bleakest genres and gameplay styles.
On the one hand, you have games like Darwinia. Here we have a revolutionary game idea that blends a seamless transition of graphical styles with a gameplay never seen before. It's the brainchild of Digital Dreamscape, with postmodern stylings and the vibe of bedroom coders breaking from what they call the 'underground gaming scene' and into the brave new world of the next-gen. But you also have heartening stories of games such as Half-Life 2 and (potentially) S.T.A.L.K.E.R. These games are using the tired and deprived First-Person SHooter genre and not only giving them a facelift, but really pushing them into the new age.
Computers are growing up. They aren't games, they're barely entertainment. They're now experiences. The days of the pretty light shows are over, because everywhere we look are equally pretty light shows now. Now gamers will be given the chance to play properly. Some see it as a step forward, into a new generation of gamers and games. Others see it as a rose-tinted step backwards into the era of bedroom gaming where the ideas and content ruled, not the resolution.
Either way, games are changing. Very soon we'll be fighting on new battlefields - but this time it's how you fight, not what you fight with, that will determine whose side you are on.
