August 08, 2004

My Little Baby Machinima

You know those moments when you're being reflective, yes? They're nice moments, the sort of peace and tranquility that lets you build up ideas and think abstractly.
You're also probably familiar with the kind of crazy people who will run up to you in the street and try to convince you they designed Windows, or they are the original programmer for Napster. And you tell yourself its all a load of rubbish, and you walk on.

Well let me tell you, buddy - I created Machinima.

Oh yes, been working at it for years. Ever since I was a gamer, a decade or so ago, I've tampered with games. It started in earnest with Command and Conquer, and since then I've played around with missions, gone against the grain, tried to create my own story. Moving my little sprites into their positions, timing the explosions, watching my work on the screen.
Then, two months ago, I collect a group of people to try and do it properly. Then, just as we near completion - just as we edge towards that glorious moment of accomplishment...
I flick open my new edition of PCGamer and there's a double page spread on how the games-playing world and his wife have already done it.

Cheers.

But now my initial surprise has faded, I can see now that it can be considered a Good Thing. Machinima, ladies and gentlemen, will get bigger and bigger. It won't replace Hollywood, or come close, because it isn't the top end of the spectrum that will be noticed most. The lower end, the amateurs, the beginners - they will be the pillars of this gaming scene. It's going to become so accessible, that soon anyone will be able to express their stories visually.
And yet, as I look at the websites I can't help feel a pang of maternal anguish. So please, investigate Machinima for yourself and take good care of my baby.
It's gonna be big.

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