Party On!
A party is being arranged soon for my birthday. It's an impromptu event, mainly designed to break the ice with a lot of people who haven't seen each other for a while. My meticulous girlfriend and my cultured best friend have everything planned out to the last farewell - the aperitif, the intricate three-hours-to-work-out seating plan, even his own brand of light jazz playing in the background like some poor fifties movie. All I've got to do is organise the 30-minute icebreaker for the time until the guests have all arrived. I've got parlour games lying from here to infinity, small childrens games I could play and I still can't do it. The answer's got to be elsewhere, I told myself. So I'm off on a yellow brick road to discover the world of electronic party games. Feel free to skip along...
So the first stop has to be the epitome of party gaming - the party game. I sit down with my rental copy of Mario Party 4 and the necessary controllers. The slew of party games just won't stop. Wario Ware Inc. is a hilarious self-parody - the games are so short and simple they almost dissolve into nothingness at times. Mario Party 4 shares that feel. You leap around a boardgame like a sloth on tranquilizers, and when you occasionally do play a game it lasts for such a short period of time it's often hard to tell when it's begun. Party gaming is a tiny cocktail sausage wrapped up in a huge lump of far too salty bacon. It might be a good appetizer... but you won't put up with it for long.
Of course, at the other end of the scale I could improvise. Bring the guests in, set up the Playstation 2 and throw in a copy of Timesplitters 2. Just because it's viewed as serious gaming doesn't mean it can't be entertaining in quick bursts, right?
But as I sit with a friend debating whether to include the new sniper rifle or the double tommy-guns the truth dawns on me that no-one really cares about what they're playing - most people just wnat something to hammer away on for a bit. I'm not one for segregating gamer groups, but the average girl gamer won't be expecting to have to appreciate the finer points of spawn camping when arriving at a dinner party.
So what do you do? People want engaging entertainment, right? Something that they feel has a party atmosphere. But at the same time they want something worth doing... What is the missing link?
That in itself is almost a boardroom question. The problem with Japanese boardrooms creating products targeted at the West is that ineviatbly the word karaoke will rear its ugly head. A note to anyone who's looking for a good time with female friends - don't buy Singstar. Just move swiftly on to what, I later realised, is the only conclusion.
Eyetoy: Play is an inspired piece of technology. Not because 'it's, like, yourself in the TV! Man!', but because of the careful way everything is laid out. I set up the Eyetoy and switch on the 'Playroom' mode, selecting an effect and letting it run. As the guests file in, they barely notice the image of the room on the screen. Then one of them catches a glimpse of the psychedlic pattern made by their movements and waves their hand.
"What's this..." they say, but they seem too mesmerised to listen to my response.
Half an hour later and four of them are trying to wash windows as quickly as possible. The host is sitting looking quite disgruntled at the table with the dinner steaming near him. Of course, the only reason is because I beat him at Kung Foo. Better luck next time.
What is it, then, that makes the Eyetoy so brilliant? Once you've set it up you literally need to do nothing. Just setting it to blankly display whatever it sees garners enough interest from people - setting it up with mini ninjas attacking you or plate spinning with monkeys is just icing on a sweet cake. The Eyetoy is an ornament for people to admire, something you can have on whilst chatting or listening to music (dancing in front of it on some of the effect modes is particularly pretty). But it's also competitive and engaging if you've got the time. Put simply, switch it on and leave it on - your guests will do the rest even if they've never done anything like it before in their lives.
And lets face it, they probably won't have.
So the first stop has to be the epitome of party gaming - the party game. I sit down with my rental copy of Mario Party 4 and the necessary controllers. The slew of party games just won't stop. Wario Ware Inc. is a hilarious self-parody - the games are so short and simple they almost dissolve into nothingness at times. Mario Party 4 shares that feel. You leap around a boardgame like a sloth on tranquilizers, and when you occasionally do play a game it lasts for such a short period of time it's often hard to tell when it's begun. Party gaming is a tiny cocktail sausage wrapped up in a huge lump of far too salty bacon. It might be a good appetizer... but you won't put up with it for long.
Of course, at the other end of the scale I could improvise. Bring the guests in, set up the Playstation 2 and throw in a copy of Timesplitters 2. Just because it's viewed as serious gaming doesn't mean it can't be entertaining in quick bursts, right?
But as I sit with a friend debating whether to include the new sniper rifle or the double tommy-guns the truth dawns on me that no-one really cares about what they're playing - most people just wnat something to hammer away on for a bit. I'm not one for segregating gamer groups, but the average girl gamer won't be expecting to have to appreciate the finer points of spawn camping when arriving at a dinner party.
So what do you do? People want engaging entertainment, right? Something that they feel has a party atmosphere. But at the same time they want something worth doing... What is the missing link?
That in itself is almost a boardroom question. The problem with Japanese boardrooms creating products targeted at the West is that ineviatbly the word karaoke will rear its ugly head. A note to anyone who's looking for a good time with female friends - don't buy Singstar. Just move swiftly on to what, I later realised, is the only conclusion.
Eyetoy: Play is an inspired piece of technology. Not because 'it's, like, yourself in the TV! Man!', but because of the careful way everything is laid out. I set up the Eyetoy and switch on the 'Playroom' mode, selecting an effect and letting it run. As the guests file in, they barely notice the image of the room on the screen. Then one of them catches a glimpse of the psychedlic pattern made by their movements and waves their hand.
"What's this..." they say, but they seem too mesmerised to listen to my response.
Half an hour later and four of them are trying to wash windows as quickly as possible. The host is sitting looking quite disgruntled at the table with the dinner steaming near him. Of course, the only reason is because I beat him at Kung Foo. Better luck next time.
What is it, then, that makes the Eyetoy so brilliant? Once you've set it up you literally need to do nothing. Just setting it to blankly display whatever it sees garners enough interest from people - setting it up with mini ninjas attacking you or plate spinning with monkeys is just icing on a sweet cake. The Eyetoy is an ornament for people to admire, something you can have on whilst chatting or listening to music (dancing in front of it on some of the effect modes is particularly pretty). But it's also competitive and engaging if you've got the time. Put simply, switch it on and leave it on - your guests will do the rest even if they've never done anything like it before in their lives.
And lets face it, they probably won't have.
